В начале 2010 года, если помните,
случилась натуральная бомбардировка
слэшерами: с разницей в несколько
недель вышли Bayonetta, Darksiders и
Dante’s Inferno. В рецензиях на них мы
повторяли одну и ту же мантру:
«Интересно, что на это ответит
God of War 3?» Так вот, God of War 3
ответил так, что все вокруг аж
закачались.
Network
bug fixes • When viewing in spectator mode – wheels should now
turn correctly. • Session searching now functions correctly when
there are lots of full sessions (PC and PS3). • Track and route
options no longer change when host gets back to lobby in private/LAN. •
Race results are now correct if a host migration occurs at the end of
the race. • Other player’s progress/positions are now correctly
updated when you enter the race results screen. • Several NaN (brown
screen) related fixes. • Fixed a problem whereby it was only
possible to upload one world record ghost to each track (PC and PS3)
Network
- general • Race to race lobby timer is now 15 seconds • A
timer has been added showing how long the session has been up and
running is shown on the tickertape after joining a session. •
Changes to what is displayed in lobby when a player has kick votes. •
The player who has been voted for can see this fact and the number of
votes they have received. • Players who have voted to kick someone
can see who they voted for but cannot see the number of votes. •
Players who have not voted do not see anything. • Added ability to
get the next page of sessions in private session results (PC and PS3) •
Banned sessions no longer appear in private session list. • Reverse
gear is now disabled for the first two seconds of a network race to
stop players reversing off the start line. • Added ability to change
collision types in all sessions (not enabled in Demolition Derby). •
Forward Only (this is the normal behaviour for Ranked/Unranked) •
On (Collisions are always on) • Off (Always off). • Numerous
anti griefing checks to turn off collisions when players are griefing. •
Fix for distance shown in distance online stat. • A warning message
is now shown the first time you enter system link. • In non-drift
races, the race results screen shows the fastest lap that each player
achieved in that race. • When a player retires or terminally damages
in race, a message telling all players of this fact is sent to the chat
system so displayed in the overlay in game. • Cars become
semi-transparent when collisions are turned off due to griefing. •
Improvements to prediction system to reduce effects of lag when players
are close by • Fix for occasional excessive smoke coming from other
players in network mode • Fix for exploit where a player could
upload an incorrect lap time • PS3 & PC – fix for a problem
where private sessions would not show up in search unless you searched
for public sessions first
Game - general • Xbox 360
achievement fix. • Several optimisations and performance
improvements. • It is now possible to look left and right while in
bonnet camera. • Fix for a hang when selecting a gear outside the
gears available on the vehicle (this was possible with H-Shifter) •
Fix for cars very occasionally flying into the air when hitting kerbs. •
Fixes for custom action maps • Track rendering optimisations. •
Brown screen problem no longer awards achievements or causes glowing
white cars. • Fix for airborne achievement – now awarded even if car
flips upside down during jump • Fixed frame rate stalls and
stuttering on Xbox 360.
PC Specific Changes General •
Added support for Xinput wheel and Logitech Rumblepad 2, including
default action map configurations. • Adding ability to use H-pattern
shifter in custom configuration by allowing configuration of gears 1 to
6 and reverse. Same for boost. • Fix for missing Force feedback on
Vista. • Added the ability to override the controller type, so that
if the game fails to auto-detect it, users can specify it themselves. •
Symptoms of the game failing to detect the appropriate controller type
are: • On a pad, handling is too twitchy, appears to steer
"lock-to-lock”. • On a wheel, the input lags and the linearity
slider doesn’t appear to have an effect. • To override controller
type, find the hardware_settings_config.xml that is generated when the
game is run (should be in My DocumentsCodemastersGRIDhardwaresettings)
and change the line that reads "input" to either "input" or "input" as
appropriate for your controller. • Changing microcode optimisation
level for NVIDIA 7xxx series graphics cards to reduce a pause when using
each shader for the first time. • Adding support for triple head
displays. • Graphical corruption fix when using multiple GPU’s. •
Network chat text made less obtrusive. • Numerous on-going
compatibility fixes. • Improvements to shadows for certain
resolutions/aspect ratios. • Profiles are now flushed to disk when
they are written to reduce the chance of them being corrupted if the PC
dies.
Если
на пиратку не ставится нужно импортировать reg-файл. После этого патч
установиться в C:Program FilesCodemastersGRID. Затем нужно перенесите от
туда файлы в папку с игрой. NO-CD для версии 1.1 лежит в
соответствующей папке.